Call of duty black ops zombies five ending relationship

Call of Duty: Zombies (Video Game) - TV Tropes

call of duty black ops zombies five ending relationship

For Call of Duty: Black Ops on the Xbox , a GameFAQs message board topic titled "The Ultimate Guide to Black Ops ZombiesFIVE-- Multiplayer". the window while you help them, the zombies will end up flanking you. The Giant is a Zombies map in Call of Duty: Black Ops III. It is a remake of the The first five can be found at five set locations around the map. West of the animal testing labs at a small dead end, south of Generators 2nd floor. Inside Dr. .. Weird Things Everyone Ignores About Zelda Links Relationship. The new 'Call of Duty: Black Ops III' Zombies map is very large and involved. Web Culture · Sex & Relationships · Celebrities · Memes · Parenting · Social Media . Every five or so rounds, the typical army of zombies is replaced by a Survive to the end of the round and the last bug you kill drops a Max.

call of duty black ops zombies five ending relationship

Once those are enabled, you will need three Cymbal Monkeys from the Mystery Box. Next, you must throw a Cymbal Monkey on the teleport pad and use all three teleporters. Finally, interact with the console next to the mainframe by the Pack-A-Punch machine and press the red button.

A laser will shoot from the Giant robot's head, melting snow in the central courtyard area near the Animal Testing Labs and exposing the sixth Perk-A-Cola Machine. Loading Creatures[ edit ] The only creatures on this map are zombies and Hellhounds. They will first appear alone at every five rounds roughlybut will begin appearing alongside the zombies around round To access the machine, you must enable the power in the western courtyard, then link all teleporters with the mainframe directly in front of the Pack-A-Punch Machine.

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You must then rush to the mainframe and hold the reload button again to link the teleporter. If you do not reach the mainframe within 30 seconds, you will have to try again. Linking the teleporters also enables them for use. Teleporter costs points and can only be used once per round. They will transport any players within the teleporter to the mainframe and might drop a Power Up in the courtyard.

call of duty black ops zombies five ending relationship

They're great for a quick escape. Traps[ edit ] Traps are set at the garage and at the western courtyard.

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They are enabled for 30 seconds after spending points at a red electrical box. These traps block off a path with electrical currents. Once Yuri follows, Gersh gets sucked into a black hole. Yuri then laughs in triumph, but then panics as he realizes the consequences, screaming "No!

The rift created absorbs him and allows Samantha to travel through.

Black Ops Zombies Five Solo

Yuri is also absorbed and transported to the Pentagon. He is then instructed to release Zombies into the Pentagon, which he does so, resulting in the outbreak seen in Classified. Overview Edit In "Five", Yuri as the Pentagon Thief will teleport onto the map at certain rounds after the power has been turned on and will attempt to steal players' weapons. He cannot actually hurt the players. When he steals a player's weapon, he teleports that player to the power room.

call of duty black ops zombies five ending relationship

If he steals one weapon from each player and manages to escape, a Max Ammo is placed in the electricity room. If the player kills him after taking a player's weapon, he will give the players their weapons back, and drop a Max Ammo and a Fire Sale ; if he is killed before stealing any weapons, the Fire Sale will be replaced by a Bonfire Sale.

call of duty black ops zombies five ending relationship

The Pentagon Thief may sometimes teleport players into the basement level without actually taking the player's weapon. The Pentagon Thief, while revealed to be behind the outbreak as seen in Classified's intro cinematic, does not return for the map itself, instead being replaced by Hellhounds.

Appearance Edit Yuri's appearance as the Pentagon Thief is of a stereotypical 'mad scientist'. He wears special bifocals, a white lab coat with strange writing on ita satchel bag and white pushed back hair.